Meta AR/VR Job | Lighting Artist - Ready at Dawn
Job(岗位): Lighting Artist - Ready at Dawn
Type(岗位类型): Games
Citys(岗位城市): Irvine, CA | Remote, US
Date(发布日期): 2022-1-7
Summary(岗位介绍)
Ready At Dawn is looking for a Lighting Artist to help us light compelling real-time worlds and characters for high profile, original games.
We are excited to hear from candidates passionate about creating beautiful game worlds, and collaborating with a diverse group of designers, artists, and engineers to craft environments that intuitively support the gameplay within, and help evoke deliberate emotions, storytelling, and pacing from the player experience. Knowledge of visual communication techniques using value, form, and color is very important in the role, as well technical and organizational processes for achieving stable and performant real-time lighting within a game engine.
We are also seeking candidates that enjoy mentoring other junior artists on the team, as well as assisting the lighting department and tools and graphics teams to research and develop improvements to our general lighting pipeline and proprietary tools and engine technology.
Qualifications(岗位要求)
3+ years experience as a Lighting Artist
Understanding of color theory and practical lighting concepts
Solid knowledge of working within a HDR pipeline and tasteful balancing of post process screen effects
Knowledge with game lighting techniques (vertex baking, lightmaps, light probes, dynamic, etc.) and the performance implications associated with it on the target hardware
Experience taking initial direction and coloring keys and using interpretive judgment to light gameplay spaces to a high degree of polish and playability
Demonstrated understanding of illustrative lighting styles
Efficient organization and communication skills and experience prioritizing and executing ideas within a schedule
Proven technical and artistic problem-solving skills
Submitted demo reels that include samples of work and an exact breakdown of your specific contribution to the material submitted along with resume featuring references
Please include a link to samples of your work that show an experience across different content types
Description(岗位职责)
Research and pitch mood boards and lighting scenarios designed to achieve the visual and emotional goals from high level design and art direction
Collaborate with a mix disciplined ‘level pod’ (i.e. Level Design, Concept and Environment art, and SFX/VFX) to together evolve areas of the game from early graybox to final polish and optimization Implement real-time game lighting using a variety of techniques (baked, dynamic, probes), in an HDR and exposure balanced manner
Optimize in-game lighting scenarios to maintain required performance targets and technical stability
During pre-production, help with stylistic look development and researching new production techniques, workflows, and processes
Additional Requirements(额外要求)
Strong traditional art background
Practical lighting, cinematography, or 2D illustration experience
Detailed technical knowledge of game lighting and material pipeline concepts
Experienced with Maya