Meta AR/VR Job | Research Scientist – Split Rendering (PhD)
Citys（岗位城市）: Redmond, WA
The FRL Graphics Research team is working on pushing the boundaries of computer graphics in a diverse ecosystem involving both low-power graphics devices running at the user, and higher-power graphics machines at the edge or in the cloud. We are currently seeking a talented postdoctoral researcher to help develop forward looking graphics pipelines for AR and VR, and solve the next generation of challenges in the visual computing space. The focus of this role is on computer graphics with the primary responsibility being the development of efficient split rendering algorithms, and a successful candidate should leverage and develop state of the art techniques in this area. This position requires a background in computer science, computer engineering, or similar areas; and a strong background in graphics, math, and programming.
Bachelor’s degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Currently has, or is in the process of obtaining, a PhD in Computer Science, or related field.
Interpersonal experience: cross-group and cross-culture collaboration.
Established publication record with at least one 1st-author publication in computer graphics conference or journal (E.g., SIGGRAPH, SIGGRAPH Asia, TOG, EGSR, EG, etc.).
3+ years of C++ programming experience.
Understanding of general 3D graphics knowledge and rendering algorithms.
Familiar with graphics rendering implementation with general 3D graphics pipeline.
Must obtain work authorization in country of employment at the time of hire, and maintain ongoing work authorization during employment.
Research and design the next generation of split rendering graphics algorithms. These algorithms will enable higher quality rendering than is available for an isolated user, but also maintain low bandwidth and stability in the face of unreliable networks.
Work towards long-term ambitious research goals, while identifying intermediate milestones.
Contribute research and demos that are relevant to Facebook’s mission.
Influence progress of relevant research communities by authoring and publishing findings in appropriate Graphics research venues.
Experience in low-level systems programming.
Knowledge of networks and compression.
Experience with split rendering research.
Deep understanding of distributed rendering concepts.
Experience of developing distributed rendering systems.