Meta AR/VR Job | Graphics Pipeline Architect Intern, On-Device Graphics (PhD)
Job（岗位）: Graphics Pipeline Architect Intern, On-Device Graphics (PhD)
Type（岗位类型）: Engineering | Hardware, Research
Citys（岗位城市）: Sunnyvale, CA
Reality Labs (RL) focuses on delivering Meta’s vision through Virtual Reality (VR) and Augmented Reality (AR). Enabling compelling user experiences on Virtual and Augmented Reality devices requires innovation and co-design across all layers of stack from novel algorithms to custom silicon. The FRL team is driving the state of the art forward with breakthrough work in computer vision, speech, virtual assistant, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body among many others.
We are seeking exceptional interns with a background in Graphics Architecture, Deep Learning acceleration, Computer Architecture, Hardware/Software Co-design of Accelerator systems to join our Graphics team. This team focuses on designing ultra-low power graphics pipelines. The ideal candidate will have practical experience in standard mobile graphics pipelines along with experience with deep learning models that can produce high quality images with limited compute resources and minimal latency.
In this position, you will get exposure to the full stack from user experiences, graphics algorithms down to hardware execution blocks. You will work with the domain experts in graphics and machine learning to understand the system challenges and product requirements. Your research will define innovative solutions for low-power, low latency AR graphics pipeline.
Our internships are twelve (12) – sixteen (16) weeks long and we have various start dates throughout the year.
Currently has, or is in the process of obtaining, a PhD degree in Computer Science, Electrical Engineering or related field
1+ years of experience in graphics pipelines
1+ years of experience in digital design
1+ years of experience in HW/SW co-design
1+ years experience in accelerating machine learning solutions
Must obtain work authorization in the country of employment at the time of hire and maintain ongoing work authorization during employment
Interpersonal experience: cross-group and cross-culture collaboration
Define, plan and execute cutting-edge deep learning research to advance AR/VR experiences
Develop novel hardware and/or software techniques to enhance graphics pipeline
Collaborate with other research scientists and software engineers to develop innovative deep learning techniques for graphics pipeline
Collaborate with software and hardware engineers to develop tradeoff curves for accuracy vs the runtime resources/constraints such as latency, energy
Communicate the experimental results and the recommendations clearly, both within the group as well as to the cross-functional groups
ASIC development experience
Intent to return to degree-program after the completion of the internship/co-op
Publication track record in graphics architecture and/or machine learning conferences/journals
Experience in algorithm design and performance profiling
Experience in optimizing deep learning networks for execution constraints besides just the final accuracy
Programming experience and experience with deep learning framework