Meta AR/VR Job | Technical Artist
Job(岗位): Technical Artist
Type(岗位类型): 3D Product Design | Design, Games
Citys(岗位城市): Sausalito, CA | Redmond, WA | Remote, US
Date(发布日期): Before 2021-12-14
Summary(岗位介绍)
At Facebook Reality Labs Research, digital content turbocharges our scientific explorations. If you're a technical artist with a passion for enabling a wide variety of research initiatives, this is rare opportunity to join AR/VR pioneers. In our collaborative environment, you’ll partner with expert research scientists and software developers to build groundbreaking prototypes and experiments that ultimately make AR/VR universal. Step into the adventure of a lifetime as we invent the future and make science fiction real.
Qualifications(岗位要求)
Bachelor’s degree in a relevant visual art or technical field such as Computer Animation, Graphic Design or Computer Science
5+ years experience with a high level programming language such as Python, C#, Java, Perl, MEL or MAXScript
5+ years experience with 3D asset pipelines and digital content creation tools such as Max, Maya, Houdini, Blender, Modo, Substance Painter, Substance Designer or Photoshop
5+ years experience creating content for games, film, television, AR/VR or related fields
Proven track record of professional content development, including shipping one or more products using digital content creation tools
Description(岗位职责)
Analyze, evaluate, design, direct, develop, and integrate digital content for advanced AR/VR research initiatives, prototypes, experiments and user experiences
Provide creative and technical leadership for innovative digital content solutions
Utilize your skills in DCC toolsets and software scripting to optimize content delivery and content pipelines
Educate researchers and peers on digital content best practices and techniques
Collaborate in a team environment across multiple scientific and engineering disciplines
Additional Requirements(额外要求)
Machine learning or deep learning
Synthetic data generation for ML training
Off-line rendering, including knowledge of Vray, Renderman, Redshift, or Cycles
Experience in game engines such as Unreal or Unity
Experience in shader development
Experience shipping AR/VR applications