Apple AR/VR Job | Input System Software Engineer

Job(岗位): Input System Software Engineer

Type(岗位类型): MLAI

Citys(岗位城市): Santa Clara Valley (Cupertino), California, United States

Date(发布日期): 2021-6-28


The Human Interface Devices (HID) team is looking for an Input Systems Software Engineer to help build systems software that powers next generation of human computer interaction experiences.

The ideal engineer is comfortable working in a dynamic and creative team charged with engineering breakthrough input experiences. You are a self-motivated, excellent problem solver, and a fast learner. You are quick to forge relationships and comfortable with change and ambiguity. You have strong technical leadership skills and enjoy collaborating with others toward the creation of commercial grade software. You will bring software expertise to a highly interdisciplinary team, working with engineers of many talents to tackle challenging problems.


4+ years of SW development experience, including SW architecture design, reliability, and scaling

Expertise in Python and modern C++

Experience with low-level software processes (drivers, os services, IPC) for performant systems

Experience developing testing strategies (unit/regression/fuzz) and continuous integration pipelines (eg. Jenkins)

Excellent problem solving and root cause analysis skills

Understands and advocates principles of good software and system design

Able to communicate clearly and collaborate with cross-functional teams

Able to lead a project with minimal guidance


In this role, you will

– Own and maintain the development process of new core system software framework

– Coordinate API changes, and release dependencies with partner teams

– Prepare release candidates and interface with quality assurance teams for system-wide integration testing

– Maintain common development/debugging workflows used by the team

– Develop and maintain testing strategies to ensure seamless integration of algorithms

– Develop triage methodology for incoming issues, including debug tooling