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Meta AR/VR Job | Character Rigging Research Engineer

Job(岗位): Character Rigging Research Engineer

Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Computer Vision, Data Science, Engineering, Games, Machine Learning, Research

Citys(岗位城市): Sausalito, CA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

The AR/VR team at Facebook is helping more people around the world come together and connect through world-class Augmented, Mixed and Virtual Reality hardware and software. With global departments dedicated to AR/VR Research, Computer Vision, Haptics, and Social Interaction. We are committed to driving the state-of-the-art forward, through relentless innovation.

Using AR/VR for communication will require a wide range of representations of people. From photorealistic digital humans that look exactly like the user in the moment to stylized avatars that represent the user as they wish to be seen. At FRL-Research, we are exploring multiple approaches to this problem and, in this position, concentrating on creating a digital representation of any user’s face that is capable of expressing the full range of human emotions and performance.

Qualifications(岗位要求)

5+ years of work experience working with game engines in the games or movie industry

Experience working with shading pipelines

Solid understanding of the rendering and shading stack of game engines

Solid understanding of multi-process and GPU architectures

A broad understanding of machine learning techniques

A broad understanding of challenges in rendering, in particular for AR/VR applications

Communication and organizational skills

Experience working with minimal supervision to complete tasks

Exhibiting listening and communication skills, experience receiving direction and criticism

Experience working collaboratively within a team environment

Experience picking up new techniques and experience learning new software quickly and easily

Experience working with and expanding the usability of new research software

Description(岗位职责)

Collaborate with diverse and interdisciplinary researchers, engineers, and designers to conceptualize, build, and test novel digital humans and avatars technologies

Engineer and support a complete real-time facial animation system on multiple platforms

Support the realization of research outcomes into code and experiences through reusable tools, extensible plug-ins, and clear readable code

Learn constantly, dive into new areas with uncharted technologies, and embrace the ambiguity of inventing the future of digital humans

Additional Requirements(额外要求)

Experience with some high level shading languages (RSL, OSL, HLSL, AZSL), Python, CUDA C, C++, PyTorch

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