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Meta AR/VR Job | Technical Artist – Rigging/Pipeline

Job(岗位): Technical Artist – Rigging/Pipeline

Type(岗位类型): 3D Product Design | 3D Software Engineering

Citys(岗位城市): Zurich, Switzerland

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

We’re looking for an experienced Technical Artist to join our Facebook Reality Labs (Research) Digital Humans team to work closely with research scientists, engineers, and other technical artists, to advance the level of realism of VR/AR characters in future Facebook apps and platforms, to be used by billions of users around the globe.

Qualifications(岗位要求)

Experience with modelling/rigging in Houdini, Maya, Blender, Wrap3d or similar packages

Experience creating polygonal and tetrahedral meshes

Experience with VEX, Python, Maya Python/PyMEL, C++ API

Experience in film or game development as a Technical Artist

Knowledge of human anatomy and its digital modeling

Experience collaborating on multi-disciplinary teams

Experience communicating across team members including engineers and artists

Experience in facial and character rigging, skinning and corrective shapes

Description(岗位职责)

Create tools to streamline the creation of 3D digital human models

Create well-designed polygonal and tetrahedral meshes and hair grooms

Create rigs of various levels of complexity (facial, full body, hands)

Contribute to and help maintain a wide array of existing workflows and tools

Partner closely with research, art and engineering teams

Design, manage and maintain the pipeline from artists and designers through to deployment

Quickly solve issues with your cross-functional leads

Ability to collaborate and iterate based on the team’s needs

Processing of 3D/4D data from camera-based capture systems

Additional Requirements(额外要求)

Extensive experience in visual effects with emphasis on digital humans

Experience with physics-based simulation (flesh, cloth, hair, rigid bodies), e.g. Ziva or FEM Solver

Experience with face tracking from video or similar capture systems

Experience with digital cameras and motion capture

Experience of working with research teams exploring new technologies

Experience with VR/AR

Knowledge of modern technologies: deep learning frameworks (PyTorch)

Shader programming experience

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