Meta AR/VR Job | Technical Artist - Rigging/Pipeline
Job(岗位): Technical Artist - Rigging/Pipeline
Type(岗位类型): 3D Product Design | 3D Software Engineering
Citys(岗位城市): Zurich, Switzerland
Date(发布日期): Before 2021-12-14
Summary(岗位介绍)
We're looking for an experienced Technical Artist to join our Facebook Reality Labs (Research) Digital Humans team to work closely with research scientists, engineers, and other technical artists, to advance the level of realism of VR/AR characters in future Facebook apps and platforms, to be used by billions of users around the globe.
Qualifications(岗位要求)
Experience with modelling/rigging in Houdini, Maya, Blender, Wrap3d or similar packages
Experience creating polygonal and tetrahedral meshes
Experience with VEX, Python, Maya Python/PyMEL, C++ API
Experience in film or game development as a Technical Artist
Knowledge of human anatomy and its digital modeling
Experience collaborating on multi-disciplinary teams
Experience communicating across team members including engineers and artists
Experience in facial and character rigging, skinning and corrective shapes
Description(岗位职责)
Create tools to streamline the creation of 3D digital human models
Create well-designed polygonal and tetrahedral meshes and hair grooms
Create rigs of various levels of complexity (facial, full body, hands)
Contribute to and help maintain a wide array of existing workflows and tools
Partner closely with research, art and engineering teams
Design, manage and maintain the pipeline from artists and designers through to deployment
Quickly solve issues with your cross-functional leads
Ability to collaborate and iterate based on the team's needs
Processing of 3D/4D data from camera-based capture systems
Additional Requirements(额外要求)
Extensive experience in visual effects with emphasis on digital humans
Experience with physics-based simulation (flesh, cloth, hair, rigid bodies), e.g. Ziva or FEM Solver
Experience with face tracking from video or similar capture systems
Experience with digital cameras and motion capture
Experience of working with research teams exploring new technologies
Experience with VR/AR
Knowledge of modern technologies: deep learning frameworks (PyTorch)
Shader programming experience