Meta AR/VR Job | Graphics Research Engineer
Job(岗位): Graphics Research Engineer
Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Computer Vision, Engineering, Games, Hardware, Research
Citys(岗位城市): Redmond, WA | Remote, US
Date(发布日期): Before 2021-12-14
Summary(岗位介绍)
Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers with the shared goal of developing AR and VR across the spectrum. The charter of the Graphics Research group within FRL-R is to make exceptional consumer virtual, augmented, and mixed reality experiences targeting five to ten years out.
We are currently seeking talented Research Engineers and Research Scientists to help develop forward looking graphics pipelines for AR and VR, and solve the next generation of challenges in the visual computing space, at our research lab. The focus of this role is on computer graphics with the primary responsibility being the efficient synthesis of high quality images, including leveraging and developing state-of-the-art techniques. This full-time position requires a background in computer science, computer engineering, or similar areas; and a strong background in graphics, math, and programming.
Qualifications(岗位要求)
Advanced degree in the field of computer graphics, image processing, or similar domains
3+ years of experience with advanced image synthesis, including rasterization, ray tracing, sampling, physically based shading, level of detail, and image processing
3+ years of experience with high quality real-time graphics on mobile and/or low power GPUs
3+ years of experience with C++
2+ experience publishing at top computer graphics conferences and/or journals
Demonstrated experience dealing with ambiguity, and experience working with cross-functional teams
Description(岗位职责)
Initiate and lead research projects in graphics with an emphasis on mobile and other low power rendering architectures
Research innovative graphics techniques, algorithms, and tools to maximize rendering quality and efficiency
Collaborate with other researchers and engineers to develop innovative technologies that impact the future graphics pipelines
Interact cross-functionally with peer teams, like hardware, perceptual science, optics, and displays
Additional Requirements(额外要求)
PhD in the field of computer graphics, image processing, or similar domains
Experience bringing and optimizing high quality graphics applications onto mobile platforms
Experience developing graphics APIs like DirectX, Vulkan, and/or Metal and drivers on low power and mobile GPUs
Experience with GPU hardware architecture, preferably having influenced silicon design along feature and/or performance axes
Track record of achieving results as demonstrated by grants, fellowships, patents, as well as first-authored publications at leading workshops or conferences such as SIGGRAPH, Eurographics, HPG, EGSR, etc.