Meta AR/VR Job | Lead Systems Designer - Ready at Dawn
Job(岗位): Lead Systems Designer - Ready at Dawn
Type(岗位类型): Games
Citys(岗位城市): Irvine, CA
Date(发布日期): Before 2021-12-14
Summary(岗位介绍)
We are looking for a Lead Systems Designer to join us in creating, guiding, and maintaining our tentpole multiplayer VR title, Echo VR. The Lead Systems Designer manages their design team to enable the best output of a variety of core gameplay, progression, rewards, and social system designs.
The Lead Systems Designer will not only collaborate with their direct reports to manage career growth and individual needs through 1-on-1’s and day to day tasks, but will also work with the Project Lead, Production, Programming, and Art departments to deliver high-quality content in the VR space.
An ideal candidate is a self-starting problem-solver with strong systems design skills, management skills and hands-on experience with creating diverse systems.
Qualifications(岗位要求)
5+ years experience as a systems designer with multiple games shipped
Experience mentoring and developing senior, mid, and associate systems designers
Understanding of multiplayer game modes and core gameplay systems
Leadership experience for feature teams across various disciplines to execute on design
Experience taking feedback from directors, leads, and other developers to iterate and improve on designs
Experience analyzing best practices for gameplay systems based on a specific game
Experience working in a live game situation with constant updates and new content
Effective communicator experience
Well developed problem-solving skills
Working knowledge of some industry scripting tools
Description(岗位职责)
Work closely with the Project Lead and other departments to understand the overall vision for the game
Managing the design team and setting best practices for the department and project
Working hand-in-hand with the design team to discuss progress, remove roadblocks, provide feedback, and to set deadlines and deliverables
Design, implement, and balance diverse gameplay and social systems
Ability to discuss design concepts at a high level, in both formal and impromptu settings. Be able to describe at the low-level, in detail, the gameplay systems the player will engage with to ensure a compelling experience
Create and maintain design documents to share ideas, concepts, and design specifications in helpful, clear formats
Participate in prototyping and testing efforts to prove-out gameplay systems
Ability to sustain game systems in a live environment
Ability to anticipate, prioritize, and organize work to meet objectives
Show a passion for the systems design aspect of video game development