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Meta AR/VR Job | Tech Lead 3D Graphics Simulation and Rendering

Job(岗位): Tech Lead 3D Graphics Simulation and Rendering

Type(岗位类型): 3D Software Engineering, Artificial Intelligence, Computer Vision, Engineering, Games, Machine Learning, Research

Citys(岗位城市): Redmond, WA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

Facebook Reality Labs Research (FRL-R) brings together a world-class team of researchers, developers, and engineers to create the future of AR and VR, which together will become as ubiquitous and essential as smartphones and personal computers are today.

The technology that is being developed within the Surreal team at FRL-R is a new generation of spatial and contextual AI capabilities working across devices, software and infrastructure which we collectively refer to as LiveMaps.

The Surreal Index team is seeking an exceptional experienced technology leader, with deep expertise in real-time simulation, high performance 3D graphics, or synthetic data generation. The expectation is to lead a group of engineers and contingent workers to implement both real-time and offline, scalable, simulation of photorealistic and dynamic scenes, physical devices and physical phenomenons, using commercial game engines such as Unreal, Unity3D, or cloud based commercial off the shelf solutions such as NVidia Omniverse, or simulation technology developed in-house.

Qualifications(岗位要求)

Master’s degree in the following fields: Computer Science, Software Engineering, Computer Vision, Robotics, 3D Reconstruction, 3D Graphics, Computer Game Development

10+ years software engineering or graphical simulation work experience in commercial environments or game development

5+ years experience with real world system building, including design, coding and evaluation/testing (C++/C#/Python)

5+ years experience in real-time 3D graphical simulation or rendering, and modern GPU programming (CUDA/OpenGL/OpenCL) or shader programming, and with physics engines such as Havok and PhysX

Description(岗位职责)

Collaborate with researchers and engineers across machine and human perception teams at Facebook to understand requirements for training, validation and test using synthetic data, then design and build scalable synthetic data generation systems to requirements

Plan and execute Implementation of real-time, physically based simulation of a living, breathing world populated with people and objects with scriptable, triggerable environmental events and changes, including dynamic simulations of time-of-day, weather and seasons, dynamic simulations of ambient traffic and people, and third person and egocentric AI controllers of human agents

Hardware in the loop and system in the loop simulation blending real physical components with simulated components in a working system

Drive down power, latency, and costs by optimizing simulation pipelines

Establish a deep technical understanding of Livemaps related science and FB infrastructures

Architect and communicate designs for scalable real-time and offline simulation running on local PCs, on-premises clusters, and cloud

Set concrete goals and priorities for the team with ranked features as clear expectations for the team to execute on. Formulate coherent roadmaps with timelines that deliver features in a progressive, incremental fashion

Lead design/technical direction, quality efforts, code reviews with the team and give clear and actionable feedback on a timely basis to ensure project impact, product quality, and engineering efficiency

Communicate simulated data generation status, roadmaps and feature plans proactively, effectively, and efficiently, both vertically within Surreal and horizontally across different teams not only within Surreal, but also in cross-functional collaborations

Proactively learn the bigger context, and bring the right level of context back to the simulation team wherever necessary, to increase team member clarity and visibility

Help recruit new members and onboard new members into the team, by mentoring them and making it easy to ramp up in the team’s codebases and infra

Additional Requirements(额外要求)

Experience contributing to (products or open-source) software for games, robotics or AR/VR devices

Expertise in real-time Animation, animation controllers, behavioral scripting, game AI, engine technology and gameplay programming using popular game engines

Experience with 3D graphics and rendering, including emerging ML based representations and techniques such as NeRF

Experience in 3D Computer Vision algorithms (e.g. Object detection, Pose estimation, 3D Reconstruction, Tracking and Deep Learning Frameworks)

Experience in engineering scalable, distributed systems and cloud services

Experience working in Linux and Windows environments across PC and mobile hardware

An interest for rendering, game engines and the technology that allows them to scale in fidelity and size, tools that accelerate content creation, and systems that allow for a rapid iteration

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