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Meta AR/VR Job | Gameplay Software Engineer - Games

Job(岗位): Gameplay Software Engineer - Games

Type(岗位类型): Engineering | Games

Citys(岗位城市): Prague, Czech Republic

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

Oculus Studios and Beat Games are looking for Software Engineers to join our studio in Prague to help take Beat Saber to the next level.

This is a key role in building the future of VR games and entertainment with the Beat Games team. This is a growing team of leaders in the VR industry at the cutting edge of where music and games come together. This role will help deliver new features, services, and improvements to Beat Saber across multiple VR platforms.

Beat Games is an award-winning game studio based in Prague, Czech Republic. Their first VR game title, Beat Saber, became an overnight success selling more than 1 million copies in the first 10 months and collaborating with some of the biggest artists in the music industry.

Qualifications(岗位要求)

BS in Computer Science/Engineering or equivalent industry experience.

4+ years game development experience.

Proficiency in C#, object oriented programming, and component oriented architecture.

Ability to work independently with minimal outside supervision.

Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.

A habit of writing super-clean, encaspulated, testable, and well documented code.

Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.

Description(岗位职责)

Work with a team of engineers to implement new features into Beat Saber, including integrating new platform services, game content, and more.

Own major areas of the codebase -- maintain improve code quality and stability.

Optimise various systems for best performance across platforms.

Additional Requirements(额外要求)

Working knowledge of 3D math.

Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.

Previous experience developing for current generation of gaming platforms.

Experience with version control and build systems.

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