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Meta AR/VR Job | Research Engineer - Human Animation and Motion

Job(岗位): Research Engineer - Human Animation and Motion

Type(岗位类型): 3D Software Engineering | Artificial Intelligence, Computer Vision, Engineering, Research

Citys(岗位城市): Sausalito, CA

Date(发布日期): Before 2021-12-14

Summary(岗位介绍)

Facebook Reality Labs Research (FRL-R) brings together a diverse and highly interdisciplinary team of researchers and engineers to create the future of augmented and virtual reality. Our team experiments with bold ideas to create the next generation of digital humans and avatars. As a Research Engineer, you will foster our scientific explorations in areas like human shape, motion, and appearance capture, biophysical modeling, simulation and rendering. Together, let’s step into the adventure of a lifetime as we make science fiction real.

Qualifications(岗位要求)

Masters degree in the field of Computer Graphics, Computer Science, Physics, Machine Learning or related fields

3+ years experience in development of real-time systems, multi-threaded applications, performance benchmarking

3+ years of experience programming with C++ and/or Python

3+ years experience in creating 3D geometry processing and/or machine learning solutions

Description(岗位职责)

Collaborate with diverse and interdisciplinary researchers, engineers, and designers to conceptualize, build, and test novel digital humans and avatars technologies

Support the realization of research outcomes into code and experiences through reusable tools, extensible plug-ins, and clear readable code

Learn constantly, dive into new areas with uncharted technologies, and embrace the ambiguity of inventing the future of digital humans

Additional Requirements(额外要求)

PhD in the field of Computer Graphics, Computer Science, Physics, Machine Learning or related fields

Experience with designing real-time systems in C++ and CUDA

Experience with digital double generation for high-end VFX and/or video game applications

Experience with image processing, multi-view systems, camera calibration, pose estimation, 3D shape deformation models, 3D reconstruction and registration, non-linear optimization, neural network training and deployment, distributed and cloud computing

Experience with 3D packages such as Maya, Blender, Houdini, Unreal Engine, Unity

Proven track record of achieving significant results as demonstrated by grants, fellowships, patents, first-authored publications in peer-reviewed journals/conferences

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